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Author Topic: RJS 2.0 - The Official Thread  (Read 14653 times)
JskieXL
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« on: July 02, 2007, 10:36:37 AM »

We've all taken quite a bit of time out (especially me - you might have noticed!) and I've decided it's probably about time to do something. Because, you know, after a while, you tend to miss it all.
 
I think it's fair to say that, since the gradual demise of DS Central (which finally ended with the server falling off a cliff or something... twice), things haven't gone too well:
 
ByteSized Gaming (R.I.P.)
 
Aimed to effectively continue where DS Central left off, but expanding coverage to include the the then recently launched PSP (and a couple of other systems no one cared about enough to actually, well, cover...), but ran into the exact same problems as the ailing DS Central did in its final days, namely:
  • Too few people to keep up with all the news, etc
  • Posting news and screenshots and such is repetitive
  • Admin centre not nearly as intuitive or user friendly as it could be, adding to the pain
  • Low visitor numbers made it difficult to attract new writers
So we packed it in because, basically, the small number of us who were still contributing regularly just couldn't keep up.
 
Run! Jump! Shoot! (R.I.P.)
 
OK, so it's still online. So is ByteSized Gaming, actually. That's not the point, though.
 
RJS was created as a more "relaxed" project. The idea was that we dumped the parts of its predecessors that had caused us so much stress and switched to a more, in theory, "content-oriented" approach, with the idea being that, since we'd decided we couldn't compete in the "new" stakes, we'd write fascinating features and articles instead. In theory...
 
That turned out to be much harder in practice than it sounded. Coming up with non-cliché things to write about is HARD - perhaps impossible, since I don't think we managed it even once. In addition, the lack of regular updates and, well, relevance meant interest slipped further and further into the abyss. Welcome to the abyss.
 
And now...
 
There's no use in being a quitter. If at first you don't succeed, try again. Eventually something will take off.
 
Perhaps the "ByteSized Gaming" niche in portable coverage still exists if we do it well? That raises the question: how?
 
I'm sure there are a few ideas floating around here and I have some of my own. I'll expand on this more later, but for now, one big point to think about:
  • The traditional content model, used right from the beginnings of GBA Central is that every area except for the forum was updated solely by the staff. That is, a few people did "everything," and anyone else who wanted to contribute would have to make a fairly big commitment. Is it time to change?
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Kris
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« Reply #1 on: July 02, 2007, 11:40:38 AM »

That's a tough question.

I think a problem with RJS (and perhaps Bytesized to a smaller extent) was that the staff was small, and those who were on the staff either have jobs now (leaving less time for this sort of stuff), or seemed to have their interest in videogames (or maybe just anything but playing them) dwindling. Which I totally understand. I barely have time to play any games these days, let alone write content about it.

I suppose a way to correct this, and stay with the current content model, would be to hire more, particularly eager staff. Problem there being how do you get the message out there, especially when you're once again starting fresh, and have a tiny reader base? Personally, I've got no clue.

Opening the site up to user content would most likely get more content on the site; however, I don't need to tell you guys how retarded the majority of internet users seem to be. Would user content have to be approved? Edited? If so, you come back to the problem of staff who have the time to do that. If not, you might end up with some real trash on the site (ie. GameFAQ's). I guess you could distinctly separate staff content from user content on the main site, so viewers understand that we do not endorse the quality of user content.

Tough question.

- Kris
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JskieXL
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« Reply #2 on: July 02, 2007, 12:41:26 PM »

Yes, user content would need some kind of quality safeguard, that's true. News posting seems fairly easy to find a solution for (and it would probably be fairly easy to find a few trustworthy people to do occasional news moderation) - same wth reviews - but something like maintaining a game database poses a lot more logistical problems.

The good news is that actually building the site seems to be easier than it's ever been, thanks to a profileration of good web frameworks in the past couple of years. It's just working out what to build...
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n8littlefield
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« Reply #3 on: July 02, 2007, 04:12:44 PM »

Unfortunately, I'm in the same boat - A.) I can't afford to write as much as I used to and B.) I can't afford to buy games like I used to Smiley

I would definately be into seeing some form of relaunch - especially if it's handheld focused - I know that my primary console has been my DS lately (despite owning and loving a Wii).  The only issue I see is that there are alot of sites out there now that have established niches so it's really tough to break in and get traffic again.   I have noticed there are alot of sites that do news and less and less that do indepth reviews so I suppose that could be an area to keep pushing.

Maybe a nice news site that's very Wii friendly would be a decent move too - I know that I use my Wii for quite a bit of quick browsing and most of the news sites out there aren't really that great (either too many ads, or their videos aren't compatible).
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sim
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« Reply #4 on: July 02, 2007, 05:26:35 PM »

im not much in the loop atm but isnt the handheld scene is a massive slump quality wise, just a quick look at metacritic nothing is scoring high.
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Rabid_Weasle
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« Reply #5 on: July 02, 2007, 08:51:07 PM »

What if you changed it from being less of a gaming site to more of a gaming blog. Basically meaning the site would just be a lot less formal and people could just post whatever they wanted to the main page. Then people could post news or reviews or just stupid YouTube videos. Which I realize isn't the most original idea, but with the amount of enthusiasm people have these days for doing any actual writing for the site it would probably work a lot better since it would more or less be like posting to the forums only it would go on the main page.
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JskieXL
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« Reply #6 on: July 03, 2007, 05:16:17 AM »

Quote from: n8littlefield;2776
I have noticed there are alot of sites that do news and less and less that do indepth reviews so I suppose that could be an area to keep pushing.
Yeah, I reckon reviews (a.k.a. actual content) are the area we still need to focus on. That's not so much of a problem, though, since this is the fun bit. It's relatively easy to find people to write reviews every so often and not nearly so easy to find people willing to write half a dozen news stories per day, probably on subjects they couldn't care less about.
 
Ideally, we'd need to effectively "automate" this part of the site, or at least make sure it requires as little work on behalf of the staff writers ("reviewers") as possible.
 
Quote
Maybe a nice news site that's very Wii friendly would be a decent move too - I know that I use my Wii for quite a bit of quick browsing and most of the news sites out there aren't really that great (either too many ads, or their videos aren't compatible).
I don't know much about the Wii browser. What video formats does it support? Are there any restrictions on resolution, etc.?
 
If handheld focus is the aim, portable browsers should be a priority, too.
 
Quote
What if you changed it from being less of a gaming site to more of a gaming blog. Basically meaning the site would just be a lot less formal and people could just post whatever they wanted to the main page. Then people could post news or reviews or just stupid YouTube videos. Which I realize isn't the most original idea, but with the amount of enthusiasm people have these days for doing any actual writing for the site it would probably work a lot better since it would more or less be like posting to the forums only it would go on the main page.
Being more "casual," I think, was exactly the problem with RJS. No one quite knew what to post on the front page. That, and gaming blogs probably have even more competition than 'proper' sites.
 
I don't see how links to stupid Youtube videos are going to bring in traffic looking for quality gaming coverage. We already have forums for that stuff and I don't think moving forum content to the front page is the answer.
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« Reply #7 on: July 03, 2007, 05:07:13 PM »

I don't know why, but after we launched RJS I seemed to completely lose interest in the site. When I look at ByteSized Gaming I see a site that had potential, maybe we gave in too easily? RJS is just a shell of a site that's never really had the substance we planned it would bring.

At least with ByteSized we had something to focus on, I think RJS is far too open for such a small group of writers.
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c--b
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« Reply #8 on: July 03, 2007, 11:20:50 PM »

Whatever you do, don't change the name again. I think at some point we've got to stick with something, and it seems that every time the name is changed we have less and less forum-goers. Also Run! Jump! Shoot! is a good general name, it'll work regardless of the focus of the wobsite.

What I think we need to do is reform Run! Jump! Shoot! into a site that facilitates rapid response to user needs, for example if news posts on the game design or technology areas tend to get the most page views you can center the site to that area. In that regard what we would need would be a means to get a wide range of articles on the site, a means to advertise, and then a means to track in detail what users find most interesting on the site. Sort of an evolutionary method to creating articles. In other words, if the site can't help but be changed every week then lets at least make it so it was intended to be.

Maybe we could start with a thread about the crew getting the site going (Blog format, not this thread).
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« Reply #9 on: July 03, 2007, 11:26:23 PM »

I forgot to mention that ideas don't get their due focus in thread format, maybe a sub-forum dedicated to restructuring RJS would help?
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JskieXL
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« Reply #10 on: July 04, 2007, 03:33:36 AM »

A separate forum is the plan. I just wanted to gauge interest first and see if there's any enthusiasm of any sort still left from anyone.
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« Reply #11 on: July 04, 2007, 07:37:45 AM »

As c--b says, definitely keep the name. In my opinion, "Run! Jump! Shoot!" is the best name the site has had so far.
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John
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« Reply #12 on: July 04, 2007, 11:49:27 AM »

Quote from: JskieXL;2792
A separate forum is the plan. I just wanted to gauge interest first and see if there's any enthusiasm of any sort still left from anyone.


I have some interest, but only really in covering handheld related stuff.

As for the name of the site, I personally preferred ByteSized Gaming, and although I designed both sites I think ByteSized still looks 100 times better than RJS - there's something about RJS I just don't like anymore. Perhaps it's too dark and generic?
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« Reply #13 on: July 04, 2007, 12:42:42 PM »

I preferred the last blue GBACentral design, I'm probably on my own with that choice but it was my favourite.
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JskieXL
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« Reply #14 on: July 04, 2007, 01:10:11 PM »

Everyone likes that blue GBA Central design. Fact.
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