The konami arcade collection link takes you to lunar knight, you can see it here
http://ds.ign.com/articles/760/760928p1.htmlI'm really looking forward to this, mostly for Contra - my favourite of the series has to be contra III which I know like the back of my hand, but I've never really gotten into the first so I'm going to give it a try. A portable is also pretty suited to the pick up and play nature of arcade games. I've not heard of most of the other games, and have only played pop and twinbee's rainbow bell adventure which was completely different, but there seems to be plenty to play.
However
this has made me more excited, still -
It's quite possibly the most ambitious classic arcade game compilation simply due to one factor: the ability to tweak the settings exactly as arcade operators did back when the games were originally available. Each game has a visual representation of both the title's original motherboard as well as the dip switches -- dip switches were how arcade operators manually adjusted elements such as how many lives a player earned on a quarter, how many points a game required before they earned an additional life or free game. Using the DS system's touch screen, players adjust these settings by sliding the dip switches on or off in relation to the specific setting listed on the upper screen. It's a real down-and-dirty way of changing things within the game, but for arcade purists this is absolutely a way cool way of doing it. It shows that the development team really loved and appreciated the games in their original arcade configuration.
I may only mess about with it a few times, but dammit, this is what compliations like this
need. Compliations should act as a sort of muesum like display of what these games - they need to not only be presented in their original manner (i.e. slowdown in all the wrong places if that what happened in the original) but also should have context and little touches like that.